Microsoft DirectX DirectPlay denial of service
| ms-directx-directplay-dos (16306) |
Description:
Microsoft DirectX is vulnerable to a denial of service attack, caused by improper validation of packets by the IDirectPlay4 API within DirectPlay, which is a network protocol for games shipped with Microsoft DirectX. By sending a malformed packet, a remote attacker could cause the DirectPlay program to crash.
Platforms Affected:
- Microsoft, Windows 2000 SP4
- Microsoft, Windows 2000 SP2
- Microsoft, Windows 2000 SP3
- Microsoft, Windows 2003 Server x64
- Microsoft, Windows 2003 Server
- Microsoft, Windows 98
- Microsoft, Windows Me
- Microsoft, Windows XP 2003 64-bit
- Microsoft, Windows XP
- Microsoft, Windows XP SP1
- Microsoft, Windows XP SP1 64-bit
Remedy:
Apply the appropriate patch for your system, as listed in Microsoft Security Bulletin MS04-016. See References.
Consequences:
Denial of Service
References:
- Microsoft Security Bulletin MS04-016, Vulnerability in DirectPlay Could Allow Denial of Service (839643) at http://www.microsoft.com/technet/security/Bulletin/MS04-016.mspx.
- BID-10487: Microsoft DirectX DirectPlay Remote Malformed Packet Denial Of Service Vulnerability
- CVE-2004-0202: IDirectPlay4 Application Programming Interface (API) of Microsoft DirectPlay 7.0a thru 9.0b, as used in Windows Server 2003 and earlier allows remote attackers to cause a denial of service (application crash) via a malformed packet.
- OSVDB ID: 6742: Microsoft DirectPlay Packet Validation DoS
- SA11802: Microsoft DirectPlay Packet Validation Denial of Service Vulnerability
Reported:
Jun 08, 2004
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