Master of Orion size denial of service
| master-of-orion-size-dos (17908) |
Description:
Master of Orion III is vulnerable to a denial of service attack, caused by improper validation of user-supplied input. A remote attacker could send a large size field to cause the game server to crash.
Consequences:
Denial of Service
Remedy:
No remedy available as of July 9, 2011.
References:
- BugTraq Mailing List, Wed Oct 27 2004 - 13:45:00 CDT: Crashs in Master of Orion III 1.2.5.
- Quick Silver Web site: QSI_Web.
- BID-11550: Quicksilver Master of Orion III Multiple Remote Denial of Service Vulnerabilities
- CVE-2004-1492: Master of Orion III 1.2.5 and earlier allows remote attackers to cause a denial of service (game exit) via a data packet that contains a large size specifier, which causes a large memory allocation to fail.
- SA13008: Master of Orion III Two Denial of Service Vulnerabilities
Platforms Affected:
- Quick Silver Master of Orion III 1.2.5 and prior
Reported:
Oct 28, 2004
The information within this database may change without notice. Use of this information constitutes acceptance for use in an AS IS condition. There are NO warranties, implied or otherwise, with regard to this information or its use. Any use of this information is at the user's risk. In no event shall the author/distributor (IBM Internet Security Systems X-Force) be held liable for any damages whatsoever arising out of or in connection with the use or spread of this information.
For corrections or additions please email xforce@iss.net
