Lithtech Engine communication handling denial of service
| lithtech-engine-communication-dos (18456) |
Description:
Lithtech Engine is vulnerable to a denial of service attack. A remote attacker could send a UDP datagram containing 0 or 8193 to 12280 bytes to the Lithtech Engine to cause a denial of service.
Consequences:
Denial of Service
Remedy:
No remedy available as of July 6, 2008.
References:
- Altervista Web site: Lithtech engine (new network protocol).
- Full-Disclosure Mailing List, Mon Dec 13 2004 - 12:25:19 CST : Socket unreacheable in the Lithtech engine (new protocol).
- Luigi Auriemma Advisory Web page: ADVISORIES.
- BID-11902: Monolith Lithtech Game Engine Remote Denial Of Service Vulnerability
- CVE-2004-1395: The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R. (First Encounter Assault and Recon), and possibly other games, allows remote attackers to cause a denial of service (connection refused) via a UDP packet that causes recvfrom to generate a return code that causes the listening loop to exit, as demonstrated using zero byte packets or packets between 8193 and 12280 bytes, which result in conditions that are not Operation would block.
- SA13446: Lithtech Engine UDP Datagram Denial of Service Vulnerability
- SA17317: F.E.A.R. Lithtech Engine Denial of Service and Format String Vulnerabilities
Platforms Affected:
- TouchDown Entertainment Lithtech
Reported:
Dec 14, 2004
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