Quake 3 engine CG_ServerCommand() buffer overflow
|quake3-cgservercommand-bo (27614)||High Risk|
Multiple game servers based on the Quake 3 engine are vulnerable to a stack-based buffer overflow, caused by improper bounds checking by the CG_ServerCommand() function. By sending an overly long server command, a remote attacker in control of a malicious game server could overflow a buffer and execute arbitrary code on the system or cause the application to crash, if the attacker could persuade a potential victim to connect to the malicious server.
Note: Only Soldier of Fortune II and older versions of the Quake3 engine are reportedly affected by this vulnerability.
No remedy available as of July 17, 2010.
- Ravensoft Software Web site: Ravensoft Software.
- BID-18777: Quake 3 Engine Client Multiple Stack Buffer Overflow Vulnerabilities
- CVE-2006-3400: Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
- OSVDB ID: 34448: Quake 3 Engine CG_ServerCommand Function Remote Overflow
- SA20946: Quake 3 Buffer Overflow Vulnerabilities
- VUPEN/ADV-2006-2657: Quake 3 CG_ServerCommand() and CS_ITEMS Buffer Overflow Vulnerabilities
- id Software Quake 3 Engine
- Raven Software Soldier of Fortune II
Jul 02, 2006
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