World in Conflict packets denial of service
| worldinconflict-packets-dos (37462) |
Description:
World in Conflict is vulnerable to a denial of service, caused by the improper handling of packets. By sending an overly large packet to UDP or TCP port 48000, a remote attacker could exploit this vulnerability to crash the server.
*CVSS:
| Base Score: | 5 |
| Access Vector: | Network |
| Access Complexity: | Low |
| Authentication: | None |
| Confidentiality Impact: | None |
| Integrity Impact: | None |
| Availability Impact: | Partial |
| Temporal Score: | 3.7 |
| Exploitability: | Unproven |
| Remediation Level: | Official-Fix |
| Report Confidence: | Confirmed |
Consequences:
Denial of Service
Remedy:
Upgrade to the current version of World in Conflict (v1.001 Update #002), available from the World in Conflict Web site. See References.
References:
- Luigi Auriemma Advisory 26 Oct 2007: assert() DoS in World in Conflict 1.001.
- World in Conflict Web site: World in Conflict.
- CVE-2007-5711: Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000.
- SA27417: World in Conflict Denial of Service Vulnerability
- VUPEN/ADV-2007-3636: World in Conflict Packets Handling Remote Denial of Service Vulnerability
Platforms Affected:
- Massive Entertainment World in Conflict 1.001
Reported:
Oct 26, 2007
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For corrections or additions please email xforce@iss.net
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The information within this database may change without notice. Use of this information constitutes acceptance for use in an AS IS condition. There are NO warranties, implied or otherwise, with regard to this information or its use. Any use of this information is at the user's risk. In no event shall IBM be held liable for any damages whatsoever arising out of or in connection with the use or spread of this information.
